Add a canvas source

Add a CanvasSource to the map.

NPM module setup


npm install --save @maptiler/sdk
import { Map, MapStyle, config } from '@maptiler/sdk';
import '@maptiler/sdk/dist/maptiler-sdk.css';

config.apiKey = 'YOUR_MAPTILER_API_KEY_HERE';
//Animation from https://javascript.tutorials24x7.com/blog/how-to-draw-animated-circles-in-html5-canvas
const canvas = document.getElementById('canvasID');
const ctx = canvas.getContext('2d');
const circles = [];
const radius = 20;

function Circle(x, y, dx, dy, radius, color) {
    this.x = x;
    this.y = y;
    this.dx = dx;
    this.dy = dy;

    this.radius = radius;

    this.draw = function () {
        ctx.beginPath();
        ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
        ctx.strokeStyle = color;
        ctx.stroke();
    };

    this.update = function () {
        if (this.x + this.radius > 400 || this.x - this.radius < 0) {
            this.dx = -this.dx;
        }

        if (this.y + this.radius > 400 || this.y - this.radius < 0) {
            this.dy = -this.dy;
        }

        this.x += this.dx;
        this.y += this.dy;

        this.draw();
    };
}

for (let i = 0; i < 5; i++) {
    const color =
        '#' +
        (0x1000000 + Math.random() * 0xffffff).toString(16).substr(1, 6);
    const  x = Math.random() * (400 - radius * 2) + radius;
    const  y = Math.random() * (400 - radius * 2) + radius;

    const dx = (Math.random() - 0.5) * 2;
    const dy = (Math.random() - 0.5) * 2;

    circles.push(new Circle(x, y, dx, dy, radius, color));
}

function animate() {
    requestAnimationFrame(animate);
    ctx.clearRect(0, 0, 400, 400);

    for (let r = 0; r < 5; r++) {
        circles[r].update();
    }
}

animate();

const map = new Map({
    container: 'map',
    zoom: 5,
    minZoom: 4,
    center: [95.899147, 18.088694],
    style: MapStyle.STREETS
});

map.on('load', function () {
    map.addSource('canvas-source', {
        type: 'canvas',
        canvas: 'canvasID',
        coordinates: [
            [91.4461, 21.5006],
            [100.3541, 21.5006],
            [100.3541, 13.9706],
            [91.4461, 13.9706]
        ],
        // Set to true if the canvas source is animated. If the canvas is static, animate should be set to false to improve performance.
        animate: true
    });

    map.addLayer({
        id: 'canvas-layer',
        type: 'raster',
        source: 'canvas-source'
    });
});
Add an animated icon to the map

Add an animated icon to the map

Examples

Add animated icons generated at runtime using Canvas API.

Add a custom style layer

Add a custom style layer

Examples

Use a custom style layer for WebGL content.

Add a generated icon to the map

Add a generated icon to the map

Examples

Add custom map icons generated dynamically at runtime.

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